
I finished the campaign and when I jumped into the sandbox mode, I still didn’t know what I was doing exactly. The campaign is really short, and although designed to be a tutorial, feels unfinished. Like any business, this is about being successful and making the most money. It’s a game of balancing building, amenities and budget. Just when you think you have things under control they want more – more shopping, more food variety, more drink options. They create their own exhibits, biomes, breed dinosaurs and create a park that caters to every amenity your guests desire. In Jurassic World Evolution 2 players take control of their own dinosaur theme parks. Unfortunately, the game offered me little more than dinosaurs in it’s gameplay, and I quickly learned that running an attraction like this really would be no walk in the (Jurassic) Park. I was amazed at how far technology had come and the movies have continued to still give me that sense of awe when looking at the majestic prehistoric beasts.
Jurassic world evolution 2 reviews movie#
I was taken back to when I saw the first movie in the theatre and saw realistic dinosaurs on the screen. That was made obvious to me from the opening menu of Jurassic World Evolution 2, as I was immediately caught up with the music as soon as it appeared on my screen. Make of that what you will.Few movie franchises can capture your imagination and nostalgic feelings with a simple picture or few bars of music quite like Jurassic Park. It’s better than the original Jurassic World Evolution.

Highlightįrontier’s gorgeously rendered and animated dinosaurs are still a stunning achievement, and the descriptions in first-person view of the jeep tour are a lovely touch. Turns out I’m not the JP fan I thought I was. But I’d recommend asking yourself if you’re actually a JP fan, or just love the idea of managing your own personal dino park. It makes some solid improvements over the original, even if the end product feels less dramatic than some patches for other titles. JWE 2 is a faithful JP game that I’m confident franchise fans will get a lot more out of than I did. It is not Frontier’s fault that, over time, the licence has become the Hoover to the vacuum-cleaner high-concept of a dino park, and so anything they could make would always be held up to standards it wasn’t necessarily aiming for. Sandbox and Challenge modes complete the set. Planet Zoo/Coaster’s creativity here plays second fiddle to rapid problem solving, putting out metaphorical fires and actual dino rampages. I seem to remember there was a film about trying to control chaos, though. Structured objectives both teach the game and challenge your management skills.

The new Chaos Mode, with its ‘what if?’ film-inspired scenarios, is a stronger offering. Five or so hours of showing you the ropes, although strangely not all of them, with an abrupt conclusion. The campaign here is really more of a tutorial. They want you to love all the JP movies as much, if not more, than the idea of running a dinosaur theme park. They don’t want to be quirky nineties management games with modern flair. It’s taken me two games to realise that my imaginary, platonic ‘Dinosaur Park Tycoon’, with Bullfrog charm but Frontier’s gorgeous dinos, is never what these games were trying to be. Honestly? I have no one to blame but myself. It’s still not the game I was hoping for. It makes some incredibly welcome improvements, scrubbing away meddlesome mobile game-style timers and offering more creativity. Three ‘years’ later (if the famously corrupt ‘Big Clock’ is to be trusted), we have a sequel.
